12/25/2023 0 Comments Unity banking animation(I mean, strafing animations, where the character is always looking forwards, like always aiming a gun forwards.) With Unity's basic animation settings, I can rotate the entire animation 45 degrees, to make the character walk 'forward-left' - then, with the rotated animation, I want to re-rotate only the torso and everything upwards back 45 degrees, so that the upper part of the body is facing forward. I have a motion captured "walk-forward" root animation, and I want to create 8-directional animations using this animation as a base. Anyway, I'm wondering if I can use it for a solution I'm looking for. I've only played around with the Animation Designer a little so far, so I'm not extremely familiar with everything it can do. Ideally, after watching the video, I'd have at least half a clue how to take the next step myself and animate the walking/running/idling humanoid casually tossing the box to one side (imagine an Amazon delivery guy running past a house while carrying a package, and just kind of tossing it in the general direction of the front door without really caring where it lands as long as he doesn't personally trip over it). The humanoid is rigged and has a 'walk' animation, but lacks a "walk (or run, or idle) while carrying a box" animation, the box is just a static 3D model of something like a cardboard box, or maybe a giftwrapped present. (*) Assumption: the humanoid and box being carried are two completely independent 3D assets made by someone else and purchased through the Asset Store. If you have some questions or troubles with the package, feel free to ask below, or on the discord server.ĭo you plan to make a tutorial video showing how to use it for something like, "start with an animation of a humanoid walking, and modify it to show the humanoid walking while carrying a box(*)?" The release video alludes to that as a use case for the tool, but I didn't see anything in the written docs or two existing videos that really shows how you'd use Animation Designer to do something like that. Add some flappyness to small limbs and bake it.Īdjust Unity Humanoid animation retargeting errors inside editor. Prepare base animation without full polishing, let do it the procedural motion algorithm. You can switch to focus mode hiding even more windows, to fully focus just on the needed sliders and values. Window of Animation Designer is designed carefully to not overwhelm user with too many GUI elements on the screen. ⭐ Carefully designed window for maximum focus! You can use Animation Designer not only with characters but with any type of animated object. Package offers advanced IK analyze algorithms which can help you add some heavyness to walk / run animations. Keep your workspace clean and think about this plugin as core software element of the Unity Editor. Plugin is not generating any new component or data on character models you animate with Animation Designer. Store designer animation settings for multiple animation clips, in single preset file, so you can go back for tweaking animations design, in any time! Save modified animation as separated AnimationClip file. ? Legs/Foot animation of your characters seems to be wrong?įix it in few clicks with Animation Designer! ? You own lots of animation clips but you need one with arms rotated slightly different way? ? Maybe you bough package of some cool character but included animations quality is too low? Boost them easily with Animation Designer! If you're an Animation Artist, this tool will give you new possibilities! You don't need to be an Animation Artist to work with this tool. Meet new workflow for tweaking animation!Īll you need to do is using few sliders and curve window.
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